UX Service Design
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Mixed Reality

UX design

2013 Mixed reality  - augmented elasticity 

2013 Mixed reality  - augmented elasticity 

 
 

THE PROBLEM

What kind of physics makes sense to the user, in an experience with an elastic surface? 

THE SOLUTION

Taking advantage of the elasticity of the surface, an experience based on how deep the user presses the surface, the angle he chooses and how much he drags the particle, was the perfect combination to design a simple but interesting and challenging game. 

This game was made in Processing and you can find the code here. Some lines are commented to run the code in the computer without the Kinect.

 
Installation

Installation